The open-source JavaScript library that has become the de facto standard for 3D graphics in the browser. It exposes scenes, cameras, lights and materials through a simple API and renders GPU-accelerated via WebGL. It needs no plugins or installation and runs directly in any modern browser.
It's used in the projects that draw 3D content over the camera feed: setting up the scene, rendering objects and drawing visual feedback such as selection frames and hint arrows.
It renders GPU-accelerated via WebGL, with no plugins or installation required.
MIT. A freely usable open-source library.